What is MusicVket

MusicVket (MusV) is a Music event in the VR(Virtual Reality) space.
Enjoy going around the spaces, listening to various music, and socializing with participants.
You can access the virtual venue with your PC and smartphones as well as VR devices. Feel free to join for free, even if you have never tried the VR.
You may purchase the products in the form of either “digital music download sale” or “physical media purchase from online shopping”.
Try the sample music at each space and jump to the distribution website to purchase what you like.

Schedule
Open August 26, 2023 10:00 JST
Close September 3, 2023 23:00 JST

Concept

A new “form” of Music convention.
What MusicVket achieves is to maximize both the fun of Music events and the joy of virtual reality.
Excitement at the event and happiness of a new encounter with your favorite works.
The convenience of accessing the event anywhere and anytime you want and high degree of freedom of the venue design.
By accomplishing both experiences, MusicVket delivers “a new form of Music convention”, not as an alternative and/or a temporal complement of real events.
This event, MusicVket 5, will focus on music live events and interaction with artists as well as audio sales, to create a “virtual music festival”.
The MusicVket will continue to contribute to energizing and globalizing the doujin culture, aiming for the future where the virtual world and the real world can coexist and enrich one another.

How to participate

You can access the venue easily from the normal PC and/or smartphone browsers by simply clicking the URL that we will deliver later on.
With a VR device, you can enjoy the vivid experience of 3D graphics.
*Planned to be compatible with Meta Quest2.
For details about accessing the venue, please refer to this page.
Also, we have set up a Discord server for exhibitors and visitors to interact with each other.
Please join from here

What kind of works will be available?

The following music is eligible.

  • Indie music
  • Sound works such as radio play/ background music
  • For all ages
  • Original songs
  • Derivative songs*

※For derivative works, please refer to the terms, guidelines, and claims from the group or the individual of original works who own the intellectual properties of the original work and make your own judgment under your own responsibility.

How can I purchase the music?

The exhibited music can be obtained by buying a digital copy online, or buying a CD via online shopping.
You may listen to the music via the sample player located on each exhibits, and instantly jump to the EC webpage if you wish to buy.

How to meet with other visitors

MusicVket is open 24 hours during the event. You can set up a schedule with your friend and visit the venue from the same platform to have fun with them.

You can also enjoy the voice chat and taking photos in the venue.

Can I meet exhibitors?

In principle, the MusicVket is “unmanned” and the exhibitors do not necessarily attend their spaces.
Exhibitors may make use of “visit announcement maker” to easily create announcement sticker images for social media, along with listing the schedule on the official website. Visitors may time their visit to meet and interact with exhibitors.

How can I exhibit?

We are accepting exhibitor applications starting from April 26 (Wed) through May 19 (Fri) 11:59 pm JST (2:59 pm UTC, 10:59 am EST). Even if you have no experience of VR, you can easily exhibit by simply uploading sample sound, images, and promotional video data.
Please refer to the Exhibition Terms of the event and How to Exhibit for details.

Organizer

This event is organized and hosted by those who love Music conventions, with
HIKKY Co., Ltd. taking the lead which hosts the world’s largest virtual event “Virtual market (Vket)”.

Currently there are four strands of virtual events hosted by HIKKY Inc with different focuses.

  • Virtual Market… 3D models for VR, etc….
  • ComicVket … Comic / Fan fiction (Doujin)
  • MusicVket… Music
  • GameVket … Indie game

The Virtual Market and Vket series events aim to “develop and enrich the virtual space” through their realization.